HITMAN World of Assassination: The Wizard Pack on PS5, when Agent 47 gets his hands dirty again

Last update: 27 June, 2026

There are games that never truly end. You put them aside, play something else, clear your backlog, convince yourself you've spent enough time with them… and then a new excuse to return appears. HITMAN: World of Assassination is one of those cases. Not because it constantly needs new content to stay alive, but because its very structure is designed so that each return feels worthwhile.

The Wizard Pack arrives precisely as one of those excuses. It's not a massive expansion or groundbreaking content that will change the way we understand Hitman, but it is an interesting addition to a game that has been proving for years that it can still surprise us with very little. This time, the hook is Wiz Khalifa, who becomes Taylor Graves, a new Elusive Target within the Agent 47 universe.

We played it in PS5, And the feeling has been quite clear: if you're already immersed in HITMAN World of Assassination, this pack knows how to hit the right notes. It has that special event feel, that limited-time mission vibe, that eye-catching collaboration, but without breaking the tone of the saga. Because while on paper it might sound strange to see Wiz Khalifa in Hitman, in practice it fits better than expected. After all, this saga has always been about powerful people, impossible scenarios, and situations that seem elegant until you start looking beneath the surface.

The Wizard Pack

The Wizard Pack revolves around The Wizard, a new Elusive Target starring Wiz Khalifa as Taylor Graves. The character is presented with that untouchable celebrity air, a very distinctive image, and surrounded by the kind of exclusive atmosphere that suits Hitman so well. This isn't a shoehorned cameo, but a collaboration that's integrated into a mission with its own unique personality.

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The action takes us back to the Island of Sgàil, one of the most recognizable and theatrical settings in World of Assassination. It's a cold, elegant, and strange map, with that air of a secret meeting for bored millionaires who think they're above the rest of the world. Masks, stone, guarded corridors, restricted areas, and an atmosphere that seems designed for Agent 47 to move like a shadow.

In this mission, the target is Taylor Graves, but it's not just about eliminating him. You also have to prevent him from winning a fight against Tim Quinn, CEO of Quantum Leap and a member of the Ark Society. Put that way, it sounds almost absurd, but it works really well in practice because Hitman has always known how to turn outlandish premises into serious puzzles. The important thing isn't just what you have to do, but how you choose to do it.

Our first lap was quite cautious. We slipped in unnoticed, observing routines, following the main characters, and eavesdropping on conversations to find any security vulnerabilities. That's the best way to enjoy Hitman: without rushing. As soon as you begin to understand which areas you can step on, which disguise opens more doors, and which objects can be used to distract or manipulate the environment, the mission begins to unfold.

The interesting thing is that, Although Sgàil is a well-known map, the event gives it a different interpretation. The ring, Graves' presence, and the new situations surrounding the fight make it feel like a fresh take on an old mission, not just a rehash. There's something familiar, yes, but also enough novelty to make you revisit areas you might have thought you'd explored for the first time.

The pack costs 4,99 euros and includes permanent access to The Boxer, a two-level Arcade contract related to this mission. And this is important, because the Elusive Target format has a particular charm, but also an obvious limitation: time pressure. When you can play it permanently, it changes how you approach the content. You're no longer so afraid of failing. You can try different routes, repeat strategies, look for a cleaner execution, or simply go all out to see how far the system can take it.

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In addition to the contract, the package includes various cosmetic extras and items to use within the game. The Zigzag Suit is probably the most eye-catching item, a striking outfit for Agent 47 that departs slightly from his classic image without turning him into a caricature. Also included are the TAC 'N' Yellow, the Yellow Knife, and the battered Portable Radio Cassette Player. The latter struck us as the most charming item of the lot, because it fits perfectly with Hitman's characteristic logic of using anything in the environment to distract, manipulate, or set up an absurd situation.

There are also cosmetics for the Freelancer safehouse, a minor addition, but one that makes a difference if you're one of those who have spent many hours in that mode. It doesn't change the core experience, but it helps reinforce the feeling that World of Assassination is no longer just a mission-based campaign. but rather a kind of huge platform where you accumulate tools, suits, memories, and little excuses to keep coming in.

HITMAN, an endless universe of hours and fun

The best thing about The Wizard Pack is that it serves as a reminder of how well HITMAN: World of Assassination ages. Few games manage to make replaying a mission so much fun. You don't repeat a game here because it forces you to fill time; you repeat it because you genuinely want to try another way to solve the same problem.

The secret lies in its environments. Each map functions like a living model, full of routines, forbidden zones, useful conversations, and hidden opportunities. At first, you enter lost, like a guest who doesn't know where the bathroom is. Then you begin to recognize patterns. And once you gain confidence, the game transforms: it ceases to be a stealth mission and becomes a playground where every object can have a purpose.

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On PS5, the experience continues to run beautifully. It's not a game that aims to impress with sheer technical prowess, but it looks clean, runs smoothly, and loads quickly. The important thing here is that nothing breaks the flow of observation. Hitman requires the player to be attentive, to listen, to look, and to think two steps ahead. The console complements that intention well, without major distractions.

It's also important to understand that this isn't a game for every situation. HITMAN: World of Assassination demands patience. If you go in looking for immediate action, you'll probably end up frustrated. You can shoot, of course, and sometimes chaos has its charm, but the game shines when you do the opposite: when you wait, when you prepare the ground, and when you make everything look like a perfectly natural accident.

His flaws are still there. Some odd reactions from the artificial intelligence, somewhat cluttered menus, and a structure that might initially overwhelm a new player. But even with those missteps, it remains one of the most complete and replayable stealth games of recent years.

The Wizard Pack doesn't reinvent Hitman, nor does it try to. It's a small, intriguing, and well-presented addition, designed primarily for those who already enjoy getting lost in this universe. It left us with that feeling so characteristic of the series: entering to try a mission and ending up thinking about all the possible ways to do it better.

And when a piece of content manages to make you want to put on the Agent 47 suit again, even if it's just for a few more hours, it's doing something right.