During the presentation of the iPhone 7 and 7 Plus, last September, the Japanese company Nintendo took advantage of the event to announce the launch of the first official Mario game for Apple's mobile platform: Super Mario Run, an endless runner that would reach End of the year. December 15 was the date selected for its release, a release that came in the form of free game for download but that included in-app purchases worth 9,99 euros to unlock access to all levels, a price that earned the Japanese company much criticism for being tremendously excessive.
Android version #SuperMarioRun will be available on 3/23 with the Ver.2.0.0 update! Pre-register now: https://t.co/dAxzTlppnG pic.twitter.com/nQ0T4znOBt
- Nintendo of America (@NintendoAmerica) March 18, 2017
As the months have passed, Nintendo has been offering real figures of consumers who decided to pay the 10 euros it cost: just over 5%. Now it only remained to see if Nintendo would opt for the same option in its launch for Android, launch that has just been made official and will be next March 23. Through the following link we can already register to notify you in time. At the moment we do not know if the company will offer the full version of Super Mario Run at the same price, if it will opt for small in-app purchases or will put the game directly on sale for a fixed price without any type of purchases inside.
At the moment tAll seems to indicate that in order not to differentiate between platforms, the Japanese company will opt for the same system, an in-app purchase for 9,99 euros, which has brought so little success on iOS but has earned it a large number of negative reviews. The latest figures offered by the company tell us that this game on iOS alone has achieved a revenue of $ 50 million over the first three months, figures far removed from those of Pokémon GO, which reached $ 1.000 billion in revenue within a few months of launch.