Analysis Metal Gear Solid V: The Phantom Pain

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Guns of the Patriots It was a full-blown farewell to the most legendary characters of Metal Gear Solid that we have known since that unforgettable foray into Shadow moses in the old PlayStation. Precisely, and despite the repeated warnings of its creator, who always assured with each Metal Gear shift that was going to be the last, this The Phantom Pain yes that is a real goodbye with the breakup and subsequent bitter march of Hideo Kojima de Konami.

But this is not an exercise in nostalgia, rather jubilation for a delivery that delves into the gameplay more than ever, and that contrary to what happened with the exclusive Guns of the Patriots, Metal Gear Solid V: The Phantom Pain It has not discriminated platforms and is available for both current and last generation consoles.

The Phantom Pain stands in front of the player with a presentation that we were not used to in the Metal Gear Solid traditional desktop: we will have a vast scenario to explore and in which both the main missions that develop the plot will be distributed - about 50 -, as well as secondary tasks. Of course, there will be no lack of kojimadas, the unmistakable hallmark of its creator, while the essence of tactical espionage -which remains unchanged- is added more requirements to overcome the objectives as a true would Snake: studying enemy positions, marking key locations or deciding whether to attack by day or night, will be decisions that with each game will become pure routine.

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In addition, certain missions can be repeated again, but the parameters of these will become increasingly demanding, forcing the player to make creative decisions to tackle them. In this way, development is no longer so linear and we can invest time and resources in improving the Mother Base, our base of operations. Despite the fact that the mapping is generous in size, sometimes we will come across sectors that are truly barren and the truth is that it collides, because they give off the sensation not only of emptiness, but of incompleteness.

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Those who are used to the saga Metal Gear Solid keep in mind that each game is packed with long cinematic sequences that tell the story, always with such a prominent role in the saga and that many detractors have criticized. This time, Metal Gear Solid V: The Phantom Pain It does not have such an extensive footage, in fact, most of the climactic scenes are distributed between the prologue -Ground Zeroes- and the endgame that this analysis occupies. And be careful, I recommend you not to lose the contents of some cassette tapes, since they provide truly crucial data. Finally, on this aspect, I must say that the plot does not reach the epic level of other chapters, such as Snake eater o Guns of the Patriots: in The Phantom Pain It seems that more effort has been invested in the playable experience.

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At a technical level, Fox engine excels at details such as light effects, moves the game at 60 frames per second and runs at 1080p resolution on the latest generation systems. As for the version for veterans PlayStation 3 y Xbox 360In addition to the obvious visual differences, the port runs at 30 fps -with drops at times of greatest polygonal load- and at a maximum resolution of 720p. But let's not be misled, that despite the years of these consoles, the result achieved in them makes Metal Gear Solid V: The Phantom Pain quite a technical miracle for the hardware of a past generation. In the sound section, the most squeaky thing is the voice of Kiefer Sutherland bending to Venom snake, when we had been used to the characteristic tone of D.

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In short, Metal Gear Solid V: The Phantom Pain is the chapter in the saga that offers the deepest and richest playable experience, although on the other side of the coin, there are certain uninspired missions, a not so exciting narrative and a story without the memorable epic of other installments, and these points, being a Metal Gear Solid, they must be taken into account, especially if you are a die-hard fan of the work of Kojima. This The Phantom Pain, more than a sequel to Guns of the Patriots, should be interpreted as an evolution of what was Peace Walker for the already forgotten PSP de Sony, and yet, it is one of the most attractive video games that you can play in 2015.

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