IGod of War yePlayStation 4 isiseduze, kulindeleke ukuthi ngo-Ephreli 20 sibe namafasitela ethu okuzoba isitolimende sokugcina salesi saga, ngohlelo oluvuselelwe lwehluzo ne-gameplay olukhanga ngokuphelele ukugxekwa. Noma kunjalo, yonke indalo enkulu inomsebenzi omkhulu ngemuva kwayo.
Endabeni kaNkulunkulu Wempi bekungeke kube kuncane, futhi Abathuthukisi bavumile ukuthi ngesikhathi sokudalwa kwabo baba nezingxoxo eziningi ngezihloko ezahlukahlukene. Ake sibheke izitatimende zomqondisi wokudala mayelana nokwakhiwa kokufana nokuxabana njalo neminye iminyango.
Waphendula kanjalo UCory Barlog kwabezindaba baseSpain Imidlalo ye-3D mayelana nenkulumompikiswano esekhamera lapho kuliwa, ingqikithi yangempela ye Unkulunkulu wempi:
Siphikisana kakhulu ngebanga ikhamera ebingaba nalo. Abaklami abaningi bokulwa bebefuna ukuyisusa, ukuyenza ifane ne-Assassin's Creed noma iBatman. Kodwa-ke, bengifuna ukuthi ibe seduze ne-protagonist.
Izinto zaba ngcono ngokufana UCory Barlog, okuthe njengoba sishilo ukuthi ungumqondisi wezobuciko eSanta Monica Studio, waba nomhlangano omnandi noJason McDonald, iLead Gameplay Designer ematasa ngempi nangezenzo, kanye nokuba ngundabamlonyeni esigabeni seGod of War, ethathwa njengomunye wobaba okufanayo:
Ungitshele kulungile, ukuthi uzozama amabanga, ukubona ukuthi kuzoqhamuka ini. Ngemuva kwezinsuku ezimbili ngaphinde ngakhuluma naye, wangitshela ukuthi kuvela ukuthi ikhamera ibingcono kakhulu uma isiseduze nalokho ebesikufuna sobabili. Lokho kwamangala.
Silangazelela ukubona lokhu kukhishwa kuphela kwe-PlayStation 4 futhi ngikutshele ukuthi ukubonakala kwethu kokuqala kube yini.