"Nksz. I-Pac-Man " ngomunye wemidlalo ethandwa kakhulu emlandweni, futhi owodwa noma cishe sonke esiye sawudlala esikhathini esithile ezimpilweni zethu. Umdlalo othandwayo ubuyele ezindabeni ezinsukwini zakamuva kusukela sibonga i- I-Microsoft Artificial Intelligence sekuzuzwe okuthile kuze kube manje akekho umuntu oseke wazuza.
Sikhuluma ngokuthola amaphuzu aphelele kulo mdlalo, okuthile kuze kube manje akekho noyedwa emakhulwini ezinkulungwane eziyimilutha yalo mdlalo osekuzuzile. I-Artificial Intelligence, eyaziwa abaningi njenge-AI iyizuzile, ngaphandle kokuziqhayisa ngempumelelo yayo nhlobo.
Le mpumelelo izuzwe ngenxa yethimba lokufunda laseMaluuba, elatholwa yiMicrosoft ngoJanuwari odlule. Kusukela lapho base bezuze ezinye izimpumelelo eziningi ezibalulekile, kepha amaphuzu aphelele afinyelelwe ku-Pac-Man odumile uwavumele ukuba abe sezindebeni zawo wonke umuntu. Ukufinyelela le mpumelelo badlule kwinhlanganisela eyingqayizivele yokufunda ngokuqiniswa kanye nendlela "yokuhlukanisa nokunqoba".
Amaphuzu aphakeme kakhulu azuzwe ngumuntu ku “Nks. IPac-Man ”yayingu-266.330. Ngaphandle kokungabaza, ngumdlalo onzima kakhulu ngenxa yokuthi ungalindeleka kangakanani, kepha njengoba ubona kuvidiyo esikukhombisa yona ngezansi ye-Microsoft Artificial Intelligence, akubanga nzima kakhulu ukufeza ukuphelela.
Kunjalo IMicrosoft akuyona inkampani yokuqala ukufeza into efanayo futhi ukuthi iGoogle isivele ikutholile lokho uma i-IA ikwazile ukufunda ukungadlali futhi ingekho ngaphansi kwemidlalo engama-49 ye-Atari yodumo.
Ingabe uzibona ukwazi ukudlula ubuhlakani be-Microsoft Artificial Intelligence futhi uzuze ukuphelela ku “Nks. I-Pac-Man ”?.