Alien Analysis: Colonial Marines

It's been a long wait we've had to endure since Sega, Together with Gearbox, announce the development of what promised to be the definitive game that would worship that horror film saga inaugurated by the master Ridley Scott back in 1979.

With six years of development and several sonorous delays, we finally have the ultimate xenomorphic space horror experience in our hands. Was it worth the wait? Scalpel in hand, let's dissect the last little creature from the creators of Borderlands.

Fans of Alien We have been waiting for this launch for a long time, and it is that after those Alien trilogy y Alien resurrection from the time of the añeja PlayStation, the xenomorphs had not had a game exclusively for them on desktop consoles, if we discount those Aliens vs. Predator that faced these two lethal species already human, and incidentally, the last battle that came from the hands of the irregular Rebellion In 2010, despite its notorious shortcomings, it was a fun show. While this Colonial Marines it was already planned by Check Six Games for EA, who canceled the project back in 2001 and whose recipient was PlayStation 2. Later, Sega got the rights to launch games of Alien and took up the idea of ​​creating an fps set between Aliens y Alien 3, reaching an agreement with Gearbox For their develpment.

The history of this Aliens: Colonial Marines is located between the events seen in the films of Aliens y Alien 3, taking the role of the corporal Christopher winter, one of the marines of the USS Sephora, arriving 17 weeks after Corporal Hicks broadcast from the Sulaco, to investigate what has happened in the ship and colony. Arguably, the starting point is quite typical and the development of the plot, despite having had the advice of some of the minds involved in the old films, is very disappointing and I already anticipate that the vast majority of people will not like it. fans. That statement that Aliens: Colonial Marines was to be the lost sequel between Aliens y Alien 3 it has more fantasy than reality.

On a technical level, unfortunately, we find a poor product, which conveys a terrible feeling of unfinished everywhere: low resolution texturing or texture loading problems, lighting failures, too frequent bugs, clipping, tearing, frame drops, disappearing objects or characters, poor AI, very rudimentary animations ... In this regard, Aliens: Colonial Marines It is all nonsense, with an improper finish of the average quality of a game at this end of generation moment and very far from what was supposed to be a triple A game. And by the way, those videos showing demos of the game, they are absolutely false: the final product does not match the material shown.

The sound section has some recognizable pieces from the films, as well as the sound traced to characteristic elements of the films, such as the booming of the pulse rifle or the alerts of the motion detector - whose use is almost anecdotal, since the game is completely scripted-. As for the dubbing, we can enjoy the voice of the mythical Alfonso Vallés -the unforgettable Spanish Solid Snake-, but the rest of the cast squeaks a lot with his interpretation. The game's visual setting is impoverished by the poor technical finish, although there are quite a few nods to the movies and fans will quickly recognize and appreciate them.

An important sensation in the saga Alien it was the tension: feeling prey to ferocious and unforgiving creatures that could lurk from any shadow. However, the playable mechanics of Colonial Marines it is limited to "shoot anything that moves", in waves of xenomorphs that sometimes move across the screen like carnival ducks and following the same attack pattern. The confrontations against humans are even less satisfactory, especially because of the zero challenge they represent - more than anything because of their rudimentary AI - and because they do not contribute absolutely anything in a game where the grace was to fight against xenomorphs. As another negative playable aim, highlight the imprecision of the weapons, even when aiming.

The duration of the game is about 6 hours in intermediate level, something quite far from the 10 that they promised in Gearbox. The only way to get the most out of the campaign is through cooperative mode, both split screen and online for 4 players, which is a more satisfying experience than solo. The rest of the available modes are: Battle-with sides of marines and xenomorphs-, Extermination -where human soldiers must destroy nests of aliens-, Escape -4 vs 4 mode in which humans will have to run away from the aliens- and Survival. In addition, we can evolve and customize both humans and xenomorphs. Emphasize that the control of creatures is quite cumbersome and it will take time to master it with ease and get used to the third-person camera.

Gearbox has teased us all, even his own Sega, who, apparently, in 2010 threw back a final version of the game for not meeting minimum quality requirements - hence those notorious delays. From the president of Gearbox, Randy Pitchford, it has come out that the game was made by different studios that they outsourced, so the work of the company that should have made it -Gearbox-, it is reduced to 20 or 25% of the dire final game that we have in hand.

Aliens: Colonial Marines It is a very poor product, made with no desire, full of bugs and that will not pass the quality filter of the vast majority of players: it would have been better to have canceled the game than to launch this nonsense. There is no doubt that it is the first great disappointment of 2013 and that calls into question the seriousness and professionalism of Gearbox. I would only recommend its acquisition at a very low price to those recalcitrant fans of Alien, for other mortals, avoid contact as if it were the very corrosive acid of the xenomorphs.

MUNDIVJ FINAL NOTE: 4


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