Call of Duty: Ghosts review

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Inexhaustible. This is the star franchise of Activision and perhaps of the generation for the figures of money that it has moved during these years. And it is that once again, a new Call of Duty once again surpasses the records set by the previous titles: Call of Duty: Ghosts has generated more than a billion dollars at its launch.

However, we all already know that the playable formula of the title of Activision, being this strictly the ninth installment that comes out on consoles of this generation, it is more than burned, but even with everything, the sales data speak for themselves.

The plot of this Ghosts it places us in the not too distant future where the United States has fallen and bowed before a powerful enemy that has been able to turn its own weapons against them. Only the lethal and patriotic commandos Ghosts they will be the only ones able to tip the balance back to Uncle Sam's side. And is that the plot is as typical and topical as predictable, seasoned with cinematic moments to the delight of the player, for a notorious variety of scenarios (jungles, snowy landscapes or even outer space itself)

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The moment it was shown to the world for the first time Call of Duty: Ghosts, one of the most notable novelties was the incorporation of a canine unit to the platoon, which responds to the name of Riley, and to which we can give orders and even get into his skin. And boy, the dog is as lethal as the most stealthy of murderers. We already know that this was mocked by all corners of the network, and it seems like a somewhat grotesque attempt on the part of Infinity Ward to add some novelty to a threadbare gameplay.

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The development of the levels is as scripted as ever and in favor of movie scenes that have failed to make me ignore the feeling that I was continually moving through a corridor and that the enemies did not have more than basic AI. Another drag on the program is the technical level, which certainly features particle enhancements and light effects not seen before in the saga, but the shadows in it are quite long.

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The engine used is the zillion revision of the one that has already been used countless times to Call of DutyWhat's more, don't be surprised to see recycled animations - in fact, videos with comparisons are already circulating on the net - the level of destruction is light years away from what can be achieved in Battlefield 4, the texturing is sometimes blurry, the effects of fire or the recreation of water are not credible ... It is hard to think that behind this work is an editor as powerful as Activision and have been satisfied with this result.

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On a sound level, we have a perfect Castilian dubbing that follows the trail set by the saga in this regard, so I have no complaints. Now, there is a bit more forcefulness in the sound of the weapons and the soundtrack does not have pieces as epic as in other installments, and by the way, I found the theme of Eminem in the game, even if it appears twice.

Pressured by the success of the zombies mode of Treyarch -and surely more for Activision and the dlcs you plan to release-, Infinity Ward has had to take the rabbit out of the hat and improvise a way Extinction where we will have to fight the copper with an invasion of outer space, alone or even with three more friends in cooperation. The truth is that it is a quite frantic horde mode in which enemies appear from everywhere, being more chaotic than the zombies mode of the Black Ops and I'm not sure that this rhythm is going to appeal to everyone.

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The other essential part of everything Call of Duty It is the multiplayer mode, this time incorporating maps that do not end up convincing or offering games like those enjoyed in Nuke Town or Turbine. Also, half of the maps are too wide, which is not conducive to the characteristic multiplayer gameplay of a game. Call of Duty where they bet more on direct and frantic encounters.

Female Soldiers and some new moves have been added, like gliding across the ground or leaning around corners to shoot. On the other hand, game modes like search and destroy y hot tip have passed away but giving way to new releases, such as search and rescue, blitz, butt y cranked. Needless to say, the essence and mechanics are the same that we are tired of seeing.

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Needless to say, the formula Call of Duty is exhausted. It has enjoyed great success for too many years and has been imitated ad nauseam, but the time has come for it Activision close this chapter of the franchise and start writing a new one, and what better time than the beginning of a new generation of consoles, although it is true that this Ghosts it has coincided exactly with the generational change.

It is more of the same old thing, but like fast food, despite knowing that it is not the healthiest, we may want to eat a greasy hamburger and enjoy it until we lick our fingers. Something similar happens with Ghosts. I would honestly only recommend the program to the most staunch fans of a franchise that after eight multiplatform games in PS3/Xbox 360, urgently needs to reinvent itself.

FINAL NOTE MUNDIVJ 6


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