Dark Souls II analysis

Dark Souls 2 1

The phenomenon Souls started with a game somewhat covered in his day and that was exclusive to PlayStation 3: Demon's Souls. It did not have the media coverage of other greats of the console considered banners of the machine, such as, for example, the Uncharted de N. Word of mouth about the terrifying but at the same time pleasing experience that was enjoying that game was vital to get where you are today From Software.

Awkwardly, Sony let those geniuses escape who, before the horde of fans that had been erected with that creation, did not hesitate to continue with a more than spiritual continuation, enjoying their own IP and under the umbrella of a new editor, Namco Bandai, who is delighted to host in the house of Pac-Man these new guests. Today, finally, we can try the third experience Souls that materializes in a Dark Souls II multi platform.

Those who already know the saga, know that what it is to experience the uncertainty about what will be behind the fog that blocks our way, a feeling that becomes electrifying as soon as we cross it and a monstrosity fruit of the twisted minds of the artists of From Software He comes out to meet us and throws them across the stage like a wimp. A few strokes are enough to succumb and abandon our corporeal form. It does not matter, we go back down the road to get to measure ourselves again with that creature, knowing that we have to be quick and ingenious to study its attacks and draw up a strategy that allows us to reach it at the moment that presents the greatest weakness, if at all. has it. A try. Two. Three. Four. You have already lost count, but at last, the beast lies at your feet. This is Dark Souls II.

Dark Souls 2 2

For this new chapter, somewhat interesting new playable features have been introduced, although they do not detract from the essence Souls original, not at all, it's more, maybe even streamlines it. The difficulty is still devilish and each trap and enemy position is carefully placed to the millimeter to do as much damage as possible or to deceive the player, I would even dare to say that this Dark Souls II be the most demanding chapter of the trilogy. An important change refers to farming: enemies will no longer resurrect indefinitely, so artificially leveling up by going through the same area over and over again is over, at least as it could be done in the previous game. And make no mistake: you will appreciate this change when you do not have to repeat certain sections of the map plagued by enemies.

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Another kind concession is the greater existence of bonfires scattered throughout this terrible world and the possibility, from the beginning, of being able to move freely between one and another using teleportation. As was the case in previous games, weapons are subject to deterioration, but in this Dark Souls II they chip much faster, something that attempts to compensate with a free repair at the bonfire. But the most bloody detail lies in the death itself and its consequences: every time we bite the dust, the energy bar will gradually reduce until it is shortened by half, which certainly makes the challenge more uphill, especially with some bosses. for which we are going to need the help of someone invoked to be able to face it.

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The scene where all these tragedies take place, recalls much more in its architecture to Demon's Souls original, recovering a kind of Nexus, with simpler levels, without those many nooks and crannies that sometimes led us nowhere in Dark SoulsAnd that the map is much more extensive than in that one, although as I emphasized, the use of bonfires to move from one point to another without difficulty can be the best solution to tortuous trips with no return.

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On a technical level, it has been disappointing for me to come across a somewhat poor texturing or some modeling or elements that are too polygonal, just the opposite of what I expected thanks to those hypeful trailers with which the game sold us From Software y Namco Bandai: not even remotely, graphically, the console versions reach that level of detail. It is true that the lighting system has improved a lot, but it has been an unpleasant detail with the fans. Although the truth is that whoever wants to play Dark Souls II It won't be for its graphics, it will be for the unique experience and fantastic art direction of the game. Of course, the multiplayer component is vital in the game, with the classic confrontations, invasions and assistance, not forgetting that the pacts of Dark Souls they are present here again.

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Dark Souls II It is formed as a perfect mix of the two previous games, adds new playable elements -or even dispenses with some-, being able to maintain a unique essence that makes its gameplay not the reiteration that many predicted, rather it is a search for the perfect balance in a saga where precisely the abuse of power against the player is one of the most characteristic signs - if not the most - of the Souls experience. An essential title for every hardcore gamer.

FINAL NOTE MUNDI VJ 9


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