God of War for PS4 was the subject of discussions in its development due to the position of the camera

God of War for PlayStation 4 is relatively just around the corner, it is expected that on April 20 we will have in our windows what would be the last installment of this saga, with a renewed graphics and gameplay system that is completely captivating to criticism. However, every great creation has great work behind it.

In the case of God of War it could not be less, and The developers have confessed that during the creation of it they had many discussions on various topics. Let's take a look at the statements of a creative director about the development of the same and the constant friction with other departments.

This is how he answered Cory Barlog to the Spanish media 3DJuegos about the debate on the camera when fighting, the true essence of God of War:

We argue a lot about the distance the camera would have. Many of the combat designers wanted to move it away, to make it similar to Assassin's Creed or Batman. However, I wanted it to be closer to the protagonist.

Things got better and the same Cory Barlog, who as we have said is creative director at Santa Mónica Studio, had a pleasant meeting with Jason McDonald, the Lead Gameplay Designer busy with combat and action, in addition to being an eminence in the God of War saga, considered one of the fathers of the same:

He told me okay, he was going to experiment with distances, to see what would come of it. Two days later I spoke to him again, and then he told me that it turns out the camera was even better when it was closer to what we both wanted. That was a surprise.

We are eager to see this release exclusively for PlayStation 4 and tell you what our first impressions have been.


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