Killzone: Shadow Fall review

Killzone Shadow Fall 1

With all of the law, Killzone: Shadow Fall is the most important exclusive launch game in PlayStation 4 and the one that takes the most advantage of the technical benefits of the Sony. This fourth installment in the franchise of Guerrilla on desktop consoles - remember that the saga began in PS2- represents a new cycle for the brand.

And is that the study intended to add new playable mechanics and evolve the universe of kill zone: in fact, this story takes place leaving a plot vacuum of thirty years after the events of the end of the funny Killzone 3.

Destruction of the planet helghan it has been a catastrophe that has killed many millions of Helghast. Despite being sworn enemies, the Vektan, given the magnitude of the incident, decide to welcome the survivors to their own planet and give them part of their territory, trying to force a peaceful coexistence that lasts up to three decades, only separated by a wall - Evidently the inspiration for this idea comes from the infamous Berlin Wall that separated so many families in postwar Germany.

Killzone Shadow Fall 2

The tension has grown over time and is already unsustainable. Both sides are full of dangerous individuals who want to end the peace to crush each other again. In the role of Luke Kellan, we will be a Shadow Marshall from Vektan Security Agency in charge of carrying out dangerous covert operations. The game script is more elaborate than in the previous installments, although this is not something very complicated either, because by the way, that was one of the weaknesses of the previous installments Killzone. In addition, it is not avoided to fall into clichés and stereotypes, lacking more intensity in the plot.

Killzone Shadow Fall 8

One of the things I appreciated the most about the great Killzone 3 was variety of situations that he proposed to us, something that happens again in this Shadow fall and that I have liked a lot. Not everything will be shot salads or right and left, there will also be missions where stealth will be rewarded, we will get to put ourselves in control of vehicles, move in zero gravity ... And all this in scenarios of a larger extent than seen in PS3 -What's more, we can even activate an aid to locate the objectives in the case of disorientation-.

Killzone Shadow Fall 3

The main playable novelty comes from the hand of the synthetic companion called "Búho": it is an aerial drone to which we can give different orders with the touch panel of the DualShock 4. This mechanical contraption can attack enemies, deploy a protective shield, launch a zip line, or discharge a ball of electricity that will stun Helghast and also disable defensive shields. Likewise, it will serve to hack terminals and will revive us when our power runs out. The variety of tactics and situations that can give rise to this novelty make, of course, much richer and deeper the experience and allows us to define our own way of playing.

Killzone Shadow Fall 5

But the news does not stop there. We must also talk about Tactical Echo: it will allow us to know the position of the Helghast enemies in the mapping, but we must be cautious and not abuse it, as the emitted signal can be intercepted and will put the Helghast on alert. Finally, the focus mode It will make us enter the classic bullet time mode, giving us an advantage over the movements of the enemies, although at the cost of the use of adrenaline. Of course, the classics could not be missing QTY in the program.

Killzone Shadow Fall 6

Visually, along with Ryse: Son of Rome, we can say that Killzone: Shadow Fall It is the best that you will find graphically in this beginning of generation. This exclusive does make a difference and is an initial sample of what consoles should give of themselves in the future. The sharpness and fluidity with which everything is seen and moved stands out -1080p, 30fps-, although if we start to carefully analyze some texture, we come across elements that are too flat or that could have been worked on more, such as foliage.

Killzone Shadow Fall 4

Worth mentioning are the lighting and dynamic particle system, which as a whole recreates a very convincing atmosphere covered by its effect in scenarios that can be destroyed, although not in the way it happens in a certain fps where this characteristic is one of the main features of the program. Another remarkable aspect is the conjugation of two different aesthetics in the same world and that correspond to two different visions of the same: the vektan and the helghan. Each town has its own culture, clothes, alphabet, vehicles, weapons ... Regarding the sound section, the dubbing is still not one of the best we can hear, but more than acceptable: the problem really lies in some moments that there is no lip sync or that the volume of the dialogues is too low, so I would recommend using subtitles.

Killzone Shadow Fall 7

Finally, the multiplayer mode It has ten maps (the remains, the slums, the needle, the division, the factory, the forest, the station, the wall, the attic and the park), which are somewhat concise and are expected to be expanded in the future in number with dlc. As for the classes, we will have Explorer, Assault and Support, each with its own characteristics, although with most of the arsenal unlocked from the beginning. The owl It also makes an appearance in multiplayer, although its functions will be determined by the character class we have chosen. Notable is the editor for creating War Zones, from which the gaming community will surely get the right performance in the coming months.

The premiere of PlayStation 4 seemed the ideal setting to launch a new vision of Killzone, and that's what you tried Guerrilla. On a technical level, it is the best you will find in PlayStation 4 for months, although as a game it is not capable of putting on the boots of a great FPS. The script remains one of the weak points of the games of Guerrilla, which needs to be more convincing, intense and unique, we have some problem with the sound and the gameplay, despite the good intentions to make the saga evolve, they can't make Killzone: Shadow Fall a reference due to the lack of acute situations, other views a thousand times and a gunplay that borrows many elements from other programs.

FINAL NOTE MUNDIVJ 6


Leave a Comment

Your email address will not be published. Required fields are marked with *

*

*

  1. Responsible for the data: Miguel Ángel Gatón
  2. Purpose of the data: Control SPAM, comment management.
  3. Legitimation: Your consent
  4. Communication of the data: The data will not be communicated to third parties except by legal obligation.
  5. Data storage: Database hosted by Occentus Networks (EU)
  6. Rights: At any time you can limit, recover and delete your information.