Analysis of Lightning Returns: Final Fantasy XIII

Lightning Returns Final Fantasy XIII

With this third chapter the saga ends lightning en PlayStation 3 y Xbox 360, in a long generation that has witnessed the transmutations of one of the best-known franchises in the industry. And precisely this Lightning Returns: Final Fantasy XIII It also serves as both a trilogy clasp and a beginning of what could be the new future of final Fantasy.

The combat system, more extensive mappings, a greater number of missions and secondary tasks are the main assets of the program, although pad in hand, the feelings of lack of ambition and the meticulous work that characterized this saga in yesteryear are more than lingering in a game that can be said to go unnoticed.

In this Lightning returns many changes have been made. The first of them is clearly showy from the first moment, because for this occasion we will only have lightning as a lone heroine to complete the adventure. Here we will not have to manage characters or prepare them for combat, although in some specific battles we will receive assistance from an ally controlled by the CPU. Another important element introduced is the time lapse in which we have to complete the game: we have 13 days to save as many souls as we can before the world comes to an end. But don't worry, this limitation almost fulfills a mere decorative function in the argument: you will have plenty of time to explore the mapping - although be careful, there are tasks that can only be completed at a specific time of day or night.

final fantasy xiii lightning b

As I mentioned, the playable section has suffered a remodeling quite drastic that will shock many fans: the attacks have been abandoned in turn to make way for real-time battles. This radical twist is sometimes a bit chaotic, especially if we keep memories of previous games too much in mind. Be that as it may, with this new gameplay we have assigned to each button a previously chosen attack or actions, when we press them, the classic green bar will be spent and we will have to wait a while for it to regenerate.

final fantasy xiii lightning f

The difficulty of the fights seems higher and more demanding than in the previous ones ffxiii, especially in the confrontations against the final bosses, some quite tough, although we have added to the controls the possibilities of blocking or dodging, which is vital to master. On the other hand, the suits of lightning It has a function beyond mere aesthetics and each one comes equipped with its own characteristics, such as different magic or special attacks.

final fantasy xiii lightning d

Something that will also attract the attention of many is that there is no usual rise in levels. When we are victorious in battles, we receive a reward in the form of materials to improve the equipment, while it will be by completing missions when we obtain skills, in addition to money. The level up itself is only achieved by completing missions, so there is little point in engaging in combat. Also, missions always have a specific reward, which takes away the chance factor.

final fantasy xiii lightning e

Something that I liked is that in this Lightning Returns: Final Fantasy XIII we have a big map to explore. It was something demanded by the fans and it seems that Square Enix has known how to listen: we will have the cities of luxeron y yusnaan and the areas of Dunes of the Purgation y Wild Brands. There are numerous alternative tasks, however they seem quite repetitive because they are reduced to three types of side quests: fighting without more, acting as a messenger and searching for objects. Nor do they have a minimally interesting plot, and this is something that can be extrapolated to the main one: despite how striking the end of time sounds, we will experience few moments of true climax.

final fantasy xiii lightning c

A technical level yes I have been a bit cold. We find faults like the popping, some frame drop punctual or some textures too flat. Graphically there are many characters little worked in polygon, bland or sparse settings in details, outdated lighting effects ... It is quite noticeable that the technology used for the game is the same that gave life to Final Fantasy XIII Many years ago. The other side of the coin would be soundtrack, of a high level and that easily places the compositions of Masashi hamauzu at the level of those of Nobuo Uematsu.

final fantasy xiii lightning g

In short, it could be said that Lightning Returns: Final Fantasy XIII it has been a not very greedy production. In the past, each title in the series represented a new quota of quality and was cutting edge in many respects, but I am afraid that this is not the case. Technically it is not as polished as it should be, the plot is bland and the changes made to the gameplay seem like a warning of what awaits us with Final Fantasy XV. I would only recommend it to die-hard heroin fans.

FINAL NOTE MUNDI VJ 6


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