Mortal Kombat X analysis

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Mortal Kombat come back strong. After that pseudo remake of the original trilogy that caused a sensation in 2011, we have the tenth installment of this legendary and controversial fighting saga, with a new tournament that lands the franchise on consoles PlayStation 4 y Xbox One.

Following the 2D playable guidelines of the previous program, Mortal Kombat X It goes several steps beyond what was seen four years ago and gives us a title with a deeper and more dynamic gameplay, new x-ray hits, the most beastly fatalities ever recreated and a good handful of new faces.

The first thing that catches the attention of Mortal Kombat X It is a presentation of the menus much more attractive and careful than that of those badly animated backgrounds of Mortal Kombat 9, and it is that the generational jump is quite noticeable, despite the fact that, remember, the game runs in a highly modified version of the hackneyed U, still capable of displaying more elements on the screen, more lively scenes, more realistic animations, good particle effects, much improved lighting and everything moving at a blazing speed. Although if we want to be fair, going into detail, we come across some manes that are still not realistic and a sweat effect with a rather strange finish on the skin.

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The game's story begins shortly after the events that sealed the end of MK9, with a new invasion of Earth and an Outworld mired in civil war. The plot comes and goes in intervals of time, with jumps back and forth, and is full of surprises that will not leave the most veteran fans indifferent, but even with everything, the story is not well detailed, there are some gazados in the script, and in general, a more epic tone is missing for the scope of the new conflict.

Currently, it is known that the roster of fighters extends to 29 contenders, with many familiar faces and new additions, mostly relatives or descendants of classic warriors. Although it is already a matter of personal preferences, the subscriber to these lines has not been struck by any of the new additions to the kombate: perhaps Erron Black y D'Vorah They may be the most attractive, but the rest are lacking in charisma.

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Shinnok, who was already the villain of Mortal Kombat Mythologies: Sub-Zero y Mortal Kombat 4, repeats paper, accompanied by GoroAlthough he doesn't even appear in the story mode - and if you've read the comics, it is incongruous to see him in the game - he is the underboss of the arcade mode: didn't this occasion deserve the development of a new sub boss? As for the downloadable fighters, Goro will be available in the future for those who did not get it through reservation, and later we will receive QUESTIONS & INQUIRIES -the traitor of Mortal Kombat 4-, Tremor -a renegade lin kuei who has only appeared in the nefarious Mortal Kombat Special Forces-, Jason -the killer of the hockey mask from the horror movie series Friday 13- and the fearsome Predator, which can give a lot of play due to its robust physique and the brutality with which it uses its weapons. And who knows if we will have more fighters in the future, as many fans demand the presence on the roster of Rain, Fujin, Reiko o Hawk.

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And speaking of downloadable content, although it existed in the previous game, it did not go to the extreme that it has taken things this time Warner Bros. To the paid characters we can add the suits that are planned to be launched, as well as the crazy idea of ​​charging for simplified fatality packs, which also have limited use and when they are exhausted you have to pay for them again. Incredible.

At the playable level, there is a big jump between MK9 y Mortal Kombat X. The first thing that will catch your attention is the dynamism of the fighting, faster and more dizzying. The playable base of the four basic attack buttons -one for each limb- remains, as well as the lock button, we continue with only one key per character, a single x-ray per fighter and ones fatalities with a level of gore and staging like we have never seen before in a Mortal Kombat.

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The most important novelty is the possibility of choosing a variation of techniques from up to three different ones per fighter. Veterans will sound like what he raised us Mortal Kombat Deadly Alliance, but it really is not even close at all. To begin with, the style is chosen on the same character selection screen, that is, you cannot toggle between the three variations in real time in the middle of a fight. Next, they don't change standard attacks and combos the way they did in MKDA, which would have made him win integers at the game, but still with everything, Mortal Kombat bet more on an arcade gameplay, simple combos, who do not dream of playing in the same league of titles as complex as Virtua Fighter.

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El juggling It is still abusive and we can only get rid of the storms of blows if we have half a bar of the full special meter to make a breaker: NetherRealm Studios You should think of a way to balance these sets, since they do not play against a fair fight. Another annoying detail is the excess of special movements based on shooting with pistols, submachine guns, throwing grenades or even taking drones out of nowhere: remember that this is a fighting game and not an Iraq front.

new Brutalities They are executed when the rival has his last portion of the energy bar available, and in addition, certain requirements must be met that will appear detailed in the command list when we unlock them. In a similar way, the stage brutality, which replace the classic stage fatalities that began with the famous the pit in the first Mortal Kombat. And speaking of scenarios, several aspects of them must be highlighted. Now you can interact with them to attack the rival or to do acrobatic jumps, very much in the line of the previous game of NetherRealm Studios, Injustice. As for the number of arenas available, it is only 13, with places without a background, except for places such as the tower of Quan Chi, and furthermore, that amount is much less than that of MK9, where we had up to 25 sites available.

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The game modes follow a continuous line, since the classic arcade, history, versus, training and the modes that we saw in MK9, as fatality practice, try your luck, test your strength and the rest. The main novelty in this field comes from the living towers, which will be updated frequently to offer new challenges, and the faction mode, which has not yet seen its true potential and benefit, since the game has not been days between us. We will see in the future. Also worth mentioning is the redesigned krypt, now in the first person, it takes us to cemeteries and caves, embedded in a first person perspective, moving on predetermined paths and forcing us to investigate the scenarios to find items that allow us to pass through blocked areas. It is a good update of the krypt, but somewhat tedious for the most impatient.

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El online game it is terribly malfunctioning. Perhaps it is because the game has just taken its first steps, but although it sounds incredible, the same problems that there were with the online of Mortal Kombat 9, which, remember, was not fixed in all these years. It takes a long time to find a game, becoming somewhat tedious for someone to accept a challenge, but worst of all is that, after going through all this, there is a significant lag in the fighting. Hopefully this is fixed as soon as possible.

Mortal Kombat X is a great installment in the franchise and one of the best fighting games currently available on the market. Unfortunately, it needs to shine brighter to stand up to the most legendary installments of this veteran saga. On the one hand, there is a very good playable evolution, with a graphic leap that recreates the sadism of fatalities that leaves no one indifferent, but the other side of the coin gives us a certain laziness when we come across a bland story mode, few scenarios, repetition of game modes, we do not even have a new sub boss, very improvable online, very questionable dlc policy and some new characters that do not have enough charisma.

FINAL NOTE MVJ 8


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