New details on The Evil Within

The Evil Within

Less than a month to go until the next work of Shinji Mikami, the well-known Japanese director of horror games and well known for his role in various installments of resident evil, be in our hands ready to make us live the best experience of terror and tension in recent years on our consoles: The Evil Within aims to keep us constantly twisted in anguish while we survive the horrors that will come out of even the most unsuspected places to water the ground with our blood.

While investigating a macabre multiple murder, the detective Sebastian Castellanos and his colleagues encounter a mysterious and powerful force. After witnessing the slaughter of other officers, Sebastián falls into an ambush and loses consciousness. Upon awakening, he finds himself in a disturbing world where hideous creatures roam among the dead. Sebastián embarks on a terrifying journey in which he must face unimaginable atrocities in order to survive and discover what lies behind this evil force. Today in MundiVideogames we bring you more details about this hope The Evil Within.

- The game has a lot of different types of enemies, environments and traps. The enemies and traps are random. Even some scares are random too.

- The introduction to the game has been significantly altered compared to what has been seen in trailers and demo videos. There are many changes in the dialogue, the execution, etc ...

- The adventure begins as we explore a crime scene at Beacon Hospital, turning events dramatically. Right before all this, Sebastian is in excruciating pain.

- The first encounter with an enemy is very reminiscent of the famous shoot with the first zombie you encountered in Resident Evil.

- The first boss in the game that you come across is the chainsaw sadist. He chases you around a village in Chapter 3. You can fight him directly, use stealth to escape him, or use different traps to deal with him.

- The game allows a lot of different options in most situations, this really starts in the village.

- One of the traps in the game is a "mine" that throws knives. The program presents an interesting game of the mouse and the cat that both the player and the monsters can use to harass each other.

- The artificial intelligence of the enemies is challenging, surprising their way of reacting and in a section where you work with an alienated character in a cooperative way, Joseph, it is very satisfactory to check the precision with which he interacts with you and the environment.

- There are many traps in the village such as bombs in boxes and enemies hiding to ambush you. And it is random, if you die, they will not be in the same place again, so you have to proceed with caution and examine the environment well for threats.

- There are invisible enemies that look human, but have the head of an octopus. They are completely invisible, but you can look at the tracks and marks they leave on the stage to locate and evade them.

- There is a creature that looks like a collection of people fused into a terrible shapeless mass.

- The game would combine survival horror with psychological thriller in equal parts.

- Mikami affirms that her goal was to strike the right balance for an experience as challenging as it was fun, for which her team replayed each part of the game thoroughly, ensuring that it was a unique experience.

- The director has also said that The Evil Within has different approaches to horror and sources of inspiration, embracing from Japanese to Western horror, recognizing that there are sections that draw from well-known works such as Ju-On or The Shining.

- In the same way, there are also game mechanics that will recall other titles, such as Resident Evil itself, Silent hill, Eternal Darkness or even FEAR, fitting in harmoniously with the pace of the game and without alterations in the gameplay that may seem forced.

- There will be secrets in the game, such as a series of mysterious keychains to collect, very well hidden and scattered around the stages.

- Spending the first 5 chapters would take between 4 and 5 hours -remember that there will be up to 15 plus 3 downloadable-.

- The first chapter is very linear, basically consisting of a chase.

- There are letters and files with notes that relate part of the history or details of the world of The Evil Within, like those we could find in the Resident Evil of yesteryear.

- You can move between different planes of reality by means of a mirror, in addition to taking you to an area where you can improve the character and use the keys you find in the game.

- Headshots will not kill many enemies: you can see that, despite having half a skull exploded, they will still be alive.

- The game can be difficult for many people, but there are well distributed control points.

It has also been confirmed that we will have a season pass that will allow us to embody The Guardian, one of the most feared creatures in the game, as well as enjoying two additional chapters in the skin of Sebastian's partner. Other detail that has pleased us is knowing that The Evil Within will arrive fully translated and dubbed into Spanish. And don't worry if you can't enjoy the game in its version for the new generation: the developer studio has ensured that the differences will be minimal, affecting lighting and resolution, while the gaming experience will be identical on all platforms. If you are fans of the genre, check that October 14 in your survival agenda and get ready to enjoy the beauty with high doses of terror in PC, PlayStation 4, PlayStation 3, Xbox One o Xbox 360.


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