Analysis of Ryse: Son of Rome

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The development of this Ryse It has gone through various stages, what's more, even through two consoles and with very different concepts. Initially, it was a project aimed at Xbox 360 with which it was intended to show that Kinect it could accommodate more than low-key games or familiar apps. Nevertheless, Crytek y Microsoft they had the wisdom to freeze the program.

And it is that now, Ryse: Son of Rome, arrives as part of the premiere line up of Xbox One, converted into a raw beat'em up and that is a surprise in the graphic section, being, without a doubt, the most colorful game of the exclusives with which the new console has arrived. Microsoft.

Argumentally, Ryse introduces us into the skin of a Roman soldier, Marius titus, who has sworn to defend the Empire against the barbarian threat. But it will not be easy: personal quarrels and the debacle of the Empire itself, rotten by a poisonous corruption, will be the ingredients that will finish seasoning a story that will certainly not make you vibrate with emotion and that serves as an excuse for Titus' adventures in Rome. and Britannia - and for those enlightened in History, put you on notice that we are not dealing with properly documented facts.

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As for the mechanics of the game, it is a simpleton and conventional beat'em up in which we will have to go through scenarios andexcessively linear and with almost zero exploration componentAs we make our way through the waves of barbarians that come out to meet us, with classic scenes that we can expect in a setting at this specific time: there will be sieges or the classic turtle formations.

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The controls are pretty straightforward. In the offensive part we have a button to attack with the equipped weapon, while another will allow us to break the enemy's guard. Unfortunately, the predefined combos are scarce and most of the time we will limit ourselves to crushing the attack button interspersing the one to break guard when we need it. In the defensive part we have two possibilities: use the shield or dodge, the latter being the most recommended, since good distances are saved and the IA of the enemy is too predictable.

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One of the most criticized points of the game in its previews in events where it could be played, was the abuse of the QTY. These can be performed when the enemies are weakened: at that moment, when activating the QTY we must follow the commands shown on the screen, but be careful, it doesn't matter if we hit or miss, since the execution is always carried out, with the exception of obtaining a lower or higher score. In the first few occasions, it will be a joy to recreate ourselves with the brutality of the scenes, but when we have been seeing exactly the same thing for a few hours and enduring hordes of enemies -which are also little varied-, the QTE end up getting tedious.

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Technically, without question of any kind, this Ryse: Son of Rome is the best looking show on Xbox One on his world debut. We have very well recreated scenarios, numerous characters on screen, the light and particle effects are surprising, the facial animations are convincing and the battles are quite successful. However, it must be taken into account that some texture may clash with the rest, some typical bug of floating bodies or that the game runs at 900p, keeping a few 30 fps stable in most of the time. I've also missed details like damage and bloodstains on the armor.

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One of the dark points of the program is its short duration in campaign mode, Of nails five hours to complete the 8 episodes of which it is composed. And it's a chore, because the way multiplayer It really does not get hooked due to its simplicity and lack of incentives to throw more than the fair games to realize that the potential of the game really lies in a campaign mode that, unfortunately and as I said, is short.

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The topic of forums that states that Crytek technically outstanding but can't deal with solid gameplay mechanics, he personifies himself in this Ryse: Son of Rome. Argumentally, it does not have moments of true climax, the gameplay is quite simple and repetitive, five hours of the campaign are few and the multiplayer mode has an almost anecdotal presence. The other side of the coin is a graphic section that really marks a generational leap in consoles and is an initial sample of what the new machines should give of themselves in the future.

A production of this caliber should have taken more care of its gameplay. As with the rest of the games Xbox One that I have had the opportunity to analyze, I have the feeling that these are programs that have taken more time to finish polishing. Without going over the bush, I can only recommend Ryse: Son of Rome to those who are able to overlook its limited playable possibilities and its short duration, and to the rest of gamers, warn them that the gameplay, duration and graphics have not been correctly combined.

FINAL NOTE MVJ 5.5


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