We have tried Call of Duty: WWII and this has been our experience

The Beta opened last Friday for the second time for lovers of the Call of Duty saga, a saga that had fallen significantly in both fame and users. As you well know, in Actualidad Gadget we are betting heavily on him Gaming and we have tested Call of Duty: WWII to be able to tell you first-hand what our experience has been. 

The Call of Duty saga returns to its origins like never beforeWithout a doubt, there were many users who were crying out for the developer firm to be able to innovate again, and not precisely with wars in space. Let's take a look at what's new in Call of Duty.

From the first day we were able to make the most of the Beta, so much so that in the two weekends that have opened it we have taken the opportunity to advance to level 35 and unlock all the content that we can access. First of all, in visual terms, Call of Duty has not made much progress, although it has focused more on experience. By this we mean that the game is surrounded by sounds, explosions, shots and expressions of the avatars that have not had that range of realism in a Call of Duty until now. ANDThis makes gaming a frenetic experience accompanied by good headphones can teleport you directly to WWII.

The list of weapons has been designed in a varied and even way, although the clear winner is the submachine guns, the most versatile weapon in this new game and the only one that allows us to use the silencer. On the other hand, assault rifles have increased in power but are difficult to control, while the precision rifle is considered a weapon to improve, since its use is far from the difficulty that was raised in other editions of the game.

More on Call of Duty: WWII

Regarding the streak system, one of lime and one of sand. We are finally back to the streak point system, however, even though assists are counted much better (based on damage caused), they are not reflected in the results table. In this way, if we manage our streaks well, we will be able to reach them in a better way, but a loss with a streak such as paratroopers, will not count as 100 points, but as 25, making the ascent difficult. However, we can chain several streaks without losing the previous one.

The beta maps (Gibraltar, Ardennes Forest, Pinte du Oc and the one added last week) for the Team Duel mode they have been small but complex. Perhaps the respawn system has a lot to improve, because you are easily caught from behind where you consider yourself "safe". They also add the War mode, a new game system that will clearly attract the most "pro" and clans of friends, where strategy becomes especially important, so much so that casualties are practically irrelevant, a mode that we liked very much and that We are probably going to dedicate many hours to it, although we anticipate that if you are going to play alone or with strangers, it can become the best way to lose patience.

  • The best of Call of Duty: WWII
    • More even weapons and with great configuration system
    • Sound has been improved across the board, from explosions to weapons
    • Best streak system
    • Realistic maps and a clearly innovative war system
  • The worst of Call of Duty: WWII
    • Respawn has a lot to improve
    • It takes too many hitmarks to knock down the enemy.
    • Server problems keep creeping in

Another aspect to highlight is the system of divisions, each with its characteristics such as more performance running or better accessories.

The game It will be launched next November 3 by Activision, starting at 69,99 euros in all its editions, for PC, PlayStation 4 and Xbox One. We imagine that many problems will be solved in the final edition of the game that we will no longer be able to test until its launch.


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